Aug 04, 2006, 08:12 PM // 20:12
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#21
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Ascalonian Squire
Join Date: Jul 2006
Profession: W/Mo
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I will say this, that armor is what the cool kids call "the bomb diggity." (These cool kids are from 1994-95 or so.)
Quote:
Originally Posted by Livingston
Its true that stances like sprint and rush will allow you to maintain a stance and get the added bonus from Legions, but in PvE nothing really runs from you (and the rare things that do don't go far), so wouldn't it be better use of a slot to add in an extra damage skill?
Livingston
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I generally agree, not many enemies run in PVE. But to defend the use of the skill, Sprint is a generally useful skill in getting to enemies faster, getting around faster, and especially useful to get back if an enemy breaks aggro and is about to squash a "squishy." I think it's a matter of preference and a matter of whether that extra attack skill will serve more purpose than being able to run fast at a given opportunity.
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Aug 05, 2006, 02:23 PM // 14:23
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#22
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Jungle Guide
Join Date: Jul 2006
Location: The Edge of the World
Guild: [L] [GET]
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Quote:
Originally Posted by Optimizer
I generally agree, not many enemies run in PVE. But to defend the use of the skill, Sprint is a generally useful skill in getting to enemies faster, getting around faster, and especially useful to get back if an enemy breaks aggro and is about to squash a "squishy." I think it's a matter of preference and a matter of whether that extra attack skill will serve more purpose than being able to run fast at a given opportunity.
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Yeah I was playing more devils adv in saying that, as personally, when I'm using henchies in normal areas, I will often take both sprint and charge, leaving myself with a rather poor build, just so I can constantly stay at +25% speed. I absolutely hate slow travel in PvE. It's actually rather silly as when I get to a mob I usally wait for the henchies to gain more ground before I attack, as I've left them in the dust, so it ends up taking nearly the same amount of time anyway, but it simply doesn't feel as bad to me. LOL
But as I said before I'm making a guide so I need to know what "normal" people would benefit from, and I am far from normal so I can't use personal experience much...
Livingston
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Aug 06, 2006, 03:30 PM // 15:30
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#23
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Wait a second, when did they nerf the global armor bonus from Knight's / Ascalons?
sorry, I'm not been here in a while...
er, haven't been here...
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Aug 06, 2006, 07:57 PM // 19:57
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#24
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Jungle Guide
Join Date: Jul 2006
Location: The Edge of the World
Guild: [L] [GET]
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The day of Doooooooooooooooooom!
Livingston
(sorry I haven't had much sleep)
(even for me)
(and thats saying a lot)
(ok I'm done)
( )
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Aug 07, 2006, 06:04 PM // 18:04
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#25
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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I suppose Legionair's is the best then. Anyone feeling really lazy can simply be a W/Me and pack Mantra of Inscriptions or so for all-day stances Even at 0 Inspiration it lasts 30s... or 50s at 5 Inspiration, 70s at 10... all day pretty much!
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Aug 07, 2006, 08:20 PM // 20:20
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#26
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Damn, seems I'm stuck then with:
Legionare's Cuirass, Gloves, Boots, Eternal Shield, Celestia Axe / Sword, and Berserker Leggings [I like the hp bonus ]
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